Apple Picker WebGL Ethan Coffin-McKibben
Apple Picker Ethan Coffin-McKibben - ReadMe File
Author: Ethan Coffin-McKibben
Modified: 2024-09-02
1. What are the controls to your game? How do we play?
The mouse controls the 3 baskets (rectangles) at the bottom of the screen. The baskets only go left and right. The objective is to catch as many apples (red falling balls lol) as possible. Every time you miss an apple, you lose a basket. If you lose all 3 baskets, the game restarts.
2. What creative additions did you make? How can we find them?
I added a big cube with a custom material texture of a sky behind the main scene. This is literally just a picture I took using my phone a while back, except it's scaled up so you can't see the big ol parking deck at the bottom of the picture. I was gonna put an HDRI skybox back there, but I thought that it wouldn't really be worth it for something this simple which is why I opted for the textured cube approach. I also changed the text style to look a little more exciting.
3. Any assets used that you didn't create yourself?
I didn't use any assets I didn't create.
4. Did you receive help from anyone outside this class?
I didn't get any help from anyone outside the class.
5. Did you get help from any AI Code Assistants?
Nope, I don't use AI for anything.
6. Did you get help from any online websites, videos, or tutorials?
I didn't get any online help.
7. What trouble did you have with this project?
I had trouble getting the project onto GitLab. It's the exact same reason why I had trouble getting the Hello World project up there.
8. Is there anything else we should know?
There's nothing else that needs to be mentioned here.
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